Valve’s Steam Controller, the gamepad designed to bridge the gap between regular controllers and mouse and keyboard gamers, is set to receive a hardware revision in the future, despite around 400,000 units already being sold since its release in October, 2015.
During a GDC presentation, Valve’s Pierre-Loup Griffais revealed that the company is looking at upgrading the design of the Steam Controller, suggesting that the team behind the gamepad have taken some the criticisms levelled that the pad to heart.
“In the future, we are working on a hardware revision to the controller to improve look and feel,” Griffais said. “But we’re pretty happy with the feature set we have now and do not intend to drastically change it, or even change it at all.
“Maybe we’ll throw extra features in here or there, but the controller’s not gonna grow a new touchpad, or a new set of buttons, or a new major feature,” he added.
Since Valve released the CAD files for the Steam Controller – in a .zip file that contains “several eDrawings viewer files: from Creo Express and native Modeling, to neutral exchange and 3D print files – for compatibility with a wide variety of your design tools” – under the Creative Commons licence last month, it will be taking design suggestions from the Steam community when implementing any hardware revisions.