The PC platform has always been home to a wealth of exhilarating rallying games including Richard Burns Rally, the original DIRT and WRC. Furthermore, Codemasters recently returned to their traditional roots and created DIRT Rally, a fiendishly difficult simulator which requires skill, and stage memorization. Another developer, Milestone held the WRC rights for some time and created a number of officially licensed games. However, many users became disgruntled with the iterative yearly updates, poor performance and lacklustre graphics. As a company, they’ve always promised to deliver, and consistently improving, but it’s been at a slower pace than most racing fans expected.
Despite losing the expensive WRC license, Milestone decided to partner with the most successful rally driver in history, Sébastien Loeb. It’s hard to imagine but Loeb won the WRC a record 9 times in a row which I honestly think will never be matched. Judging from the screenshots released so far, the game looks quite good but it’s always going to depend on the physics model. I’ve learnt to be quite pessimistic with Milestone games as they’ve never really matched my expectations. Today, the studio released a demo which you can easily download from Steam and the system requirements:
- OS: Windows 7 Ultimate 64 bit / Windows 8 / Windows 8.1 / Windows 10
- Processor: Intel Core2 Quad Q6600 @ 2.40GHz / AMD A6-3670K 2,7 GHz
- Memory: 4 GB RAM
- Graphics: Gigabyte GF GTX 660Ti / Radeon R9 270X
- DirectX: Version 10
- Storage: 30 GB available space
- Sound Card: DirectX compatible
- OS: Windows 7 / Windows 8 / Windows Pro 8.1 / Windows 10
- Processor: Intel Core i5-4690K 3.5GHz / AMD FX-6300 Six-Core
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / Radeon R9 290
- DirectX: Version 11
As expected, the minimum requirements are fairly modest and should run on a wide array of systems. Also, the 30GB install isn’t a major inconvenience compared to many recent games surpassing 50GB. In terms of the recommend specification, you will need a pretty decent graphics card, and it’s quite confusing to see the GTX 960 and R9 290 being grouped together as equivalents. Ideally, I’d prefer developers to provide a resolution for each set of requirements so the consumer can make an accurate decision if the game will work well on their hardware.