Rockstar Changes EULA to Ban GTA V Modders

by - 6 years ago

gta v modders

With a raft of Grand Theft Auto V mods becoming available since the game’s release on PC, Rockstar has taken steps to ensure that such mods don’t impair the online component of the game, changing the end-user licence agreement (EULA) to enforce a blanket outlawing of mods. Any gamer found to be modding their copy of GTA V will be banned from online play, even if the mods are only used in single-player mode.

The revision to the EULA reads:

You agree not to:
[..] reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part;
According to the new terms of service, unless there is a change in Rockstar’s EULA, the Grand theft Auto V modding scene, one of the biggest sell-points for the PC version, is not allowed to take off, effectively forcing players to choose between modding their game or the ability to play online.

Users on Steam have taken to demonstrating their dissatisfaction with Rockstar’s new policy by bombarding GTA V with downvotes; negative reviews for the game currently stand at 6,693 out of 36,208 total review, and that number is rising all the time.

As Valve recently learned to its chagrin, mods are a very emotive subject. Hopefully, Rockstar will at least look to some kind of compromise to its draconian policy.

Thank you WCCF Tech for providing us with this information.

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6 Comments on Rockstar Changes EULA to Ban GTA V Modders

  • Avatar Porkalicious says:

    Wow, people are butthurt. Their own fault for bringing the funstealing mods into multiplayer…..

    • Avatar Hieverybody ! says:

      The problem is, if you use mods on history mode you will get banned from multiplayer too.

    • Avatar Jimmy Wls says:

      If Rockstar implemented dedicated servers or allowed custom servers or even created special servers for detected modded games, none of these issues would arise.
      Mods have always been a part of GTA. Back on San Andreas already, mods. SA-MP => Best tool ever, allowing people to create and host their own servers.
      GTA IV was quite the mess-up to be honest. Abuse of God mods and crazy weapons/object spawns, but overall, I remember drifting down the Nagasaki track with friends in tuned banshees (map created and located in the ocean) or even playing cops on specific servers thx to the LCPD mod…
      Anyway, mods are great. When you do not become a hindrance for others. But banning all mods from GTA? Haha, not a chance that this will stand.

  • Avatar Thorsen Sebastian says:

    Personally, I don’t mind. I have great fun in GTA without modding.

    • Avatar Ravi Parekh says:

      As do I. I think Rockstar made a fantastic game and the fact you can access the entire map from purchase is a fantastic idea too. I assume they have intentions of releasing further premium content for the game otherwise they wouldn’t be so bothered about it. I won’t be adding mods for a couple of years probably

  • Avatar Charlie Cox says:

    Ok so what if I used cheat engine to add money to my story characters, I have completed the game first several times and would never use it online. Would I still get banned.

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