Quantum Break is a third-person action adventure game which incorporates episodes from a live-action television programme. These episodes contain segments which showcase the impact of any decisions you make. This is a revolutionary concept which greatly enhance the narrative’s immersion factor. The game was developed by Remedy Entertainment, the studio behind iconic classics including Max Payne and Alan Wake. It’s not all been good news though because the PC version barely functions and suffers from horrendous optimization.
This is surprising given Remedy’s PC background and love for the platform. Not only that, the PC edition opts for the same form of temporal reconstruction as the Xbox One. Unfortunately, a lot of the problems are to do with the game’s engine and Remedy isn’t confident that they will be able to fix these widespread issues. On a more positive note, Quantum Break has rapidly become Microsoft’s fastest selling exclusive this generation outperforming other giants such as Halo 5, Ori and the Blind Forest and Sunset Overdrive for the opening week period. On another note, the Xbox One version became the UK’s best-selling boxed game and just pipped DIRT Rally. This is great news for Microsoft and Remedy Entertainment.
Annoyingly, this isn’t going to be any consolation for PC gamers struggling to play Quantum Break on high-resolution monitors with extreme hardware. Microsoft might feel the console version has been a resounding success but this isn’t the case on the company’s Universal Windows Platform initiative. Honestly, the evidence is pointing towards the PC version being made at a very late date which was rushed for release. This is a shame and I would have preferred to see a delayed PC release with improved optimization. Whatever the case, we should applaud Remedy for creating such a successful game, and I really hope the PC version is sorted out in the future.