GDC Europe 2013 organizers have announced new talks for the August event, including Quantic Dream’s David Cage (Beyond: Two Souls) on their virtual actor capturing techniques for next-gen, Ubisoft on User Experience development methods, and Nevosoft on tapping into the burgeoning German mobile market.
These sessions will be part of the Production and Visual Arts tracks and the Smartphone & Tablet Games Summit, accessible to VIP and All Access Pass holders for GDC Europe 2013. The event will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany – just ahead of (and co-located with) the massive 275,000 person Gamescom event.
Multiple award-winning Heavy Rain developer Quantic Dream CEO David Cage will cover the visual arts techniques from his latest two projects in ‘The Dark Sorcerer and Beyond: Shooting, Directing and Filming Virtual Actors.’ These techniques will cover everything needed for using virtual actors (Beyond’s William Dafoe pictured) in next-gen titles, and will be demonstrated with exclusive footage from The Dark Sorcerer.
Julia Lebedeva, business development director of English and Russian casual games publisher Nevosoft, will uncover the value in the emerging ‘Russian Mobile Game Market: Not Easy but Worth It.’ Her talk will cover the market’s volume and peculiarities, tips for breaking into it, and how to avoid common pitfalls.
Lastly, Settlers 7 lead level designer and games lab manager at Ubisoft Blue Byte Jochen Peketz will offer user experience design techniques for each stage of creation in ‘Developing Better Games by Optimizing the User Experience.’ He believes a well designed user experience is what makes a game sell well, and in this session he will demonstrate different techniques devs can use to build a better UX, including heuristics, paper prototyping, card sorting, user tests, eye tracking and diary studies.
Thank you GDC for providing us with this information