BioShock Infinite is the third and last game in the BioShock series. It is a first-person shooter video game developed by Irrational Games and published by 2K Games. BioShock Infinite supports dynamic shadows, post-processing, light shafts, ambient occlusion, object level of detail, Diffusion Depth of Detail, FOV adjustment controls and other advanced DirectX 11 features.
Moving from synthetic GPU tests into the real-world we find the frame rates are stupidly high: over 170 FPS at 1080p with maximum settings! With some basic mathematical inference we can predict a 4K framerate of around 43 using the same settings.
Metro Last Light
Metro: Last Light (formerly Metro 2034) is a first-person shooter and horror video game developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360. It was released in May 2013. The game is set in a post-apocalyptic world and features a mixture of action-oriented and stealth gameplay. Metro: Last Light features technology which boasts new lighting effects and improved physics claimed to set a new graphical benchmark on the PC and consoles.
Metro Last Light taxes the GPU more than any other games on the market but we still see a hefty 105 FPS at 1080p. At 4K we should expect to see around 25 FPS.
In Tomb Raider, the player is confronted with a much younger Lara Croft who is shipwrecked and finds herself stranded on a mysterious island rife with danger, both natural and human. Tomb Raider is a demanding game offering up ultra quality textures, full DirectX 11 support, SSAA, FXAA, MSAA and AMD TressFX technology.
Tomb Raider is another game that current flagship GPUs tear through: 158 FPS is another to take advantage of high refresh rate 144Hz gaming monitors, especially one’s using G-Sync. At 4K I expect you’d see around 40 FPS using the same settings.