PC gaming has been growing at an exponential rate and the eSports scene continues to attract huge viewing figures. In 2015, the PC gaming and hardware market is estimated to be worth a staggering $24 billion. Additionally, the PC peripherals sector is expected to gross $3.6 billion this year. Even more astonishing, a research report by JPR predicts the PC gaming and hardware market will reach $30 billion by the end of 2018. President of JPR, Jon Peddie discussed the research and hardware required to meet the latest display demands:
“In addition to the cost of the new display technology (27 inch and larger 4K/UHD displays are reaching mass market pricing levels), gamers are going to need the computing muscle to drive Triple A game engines at over 60 frames per second, and that horsepower comes at a premium. Sixty frames per second is considered the gold standard in PC gaming and many prefer even faster speeds, at least twice that number if VR is involved. ”
By 2018, 4K monitors should relatively affordable to the average user, and games will be more accessible due to improved graphics technology. Currently, 4K requires a 980 Ti as a bare minimum to achieve 60 frames-per-second at high details. Problems can arise on many demanding games if you opt for 4K with a single card. Although, with Pascal around the corner, there’s no reason why 4K gaming won’t become a viable option by 2018. As a result, this should bring more consumers to the platform especially if the consoles are struggling.