Nvidia ShadowPlay Gameplay Recording Software Review

by - 7 years ago

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Performance and Recording Quality


Test Methods

We grabbed an Nvidia GTX 780 Ti and chucked it on our GPU test system for the purposes of doing GPU ShadowPlay testing. We only tested at 1920 x 1080 since that is the only resolution the Nvidia ShadowPlay software supports. For Bioshock Infinite we used the “Very High” preset, for Battlefield 4 we used the “Ultra” preset and for Metro: Last Light we used the “Very High” preset with AAA and 4X AF. For Metro: Last Light and Bioshock Infinite we used the built in benchmarks while for Battlefield 4 we used our own short benchmark run that consists of one small part of a mission played the same way each time.

Impact on Performance

As you can see the impact on performance is minimal. To be precise Bioshock Infinite saw a 4% decline in frame rates, Battlefield 4 a 2% decline in frame rates and Metro: Last Light a 4.2% decline in frame rates. Nvidia’s claim of minimal impact on performance has certainly proven to be true.

nv_shadowplay_performance_impactv2

 

Recording Quality

When it comes to recording quality we went for the highest setting. With a GTX 780 Ti it would be sacrilegious to record at anything lower than high since this GPU is already overkill for 1080p. At High Nvidia claim a 50Mbps average data rate for the recordings. Our results show data rates were a little higher than the 6.25MB/s Nvidia claim with Battlefield 4 and Metro: Last Light, both exceeding that, while Bioshock Infinite was about 1MB/s under. Nvidia’s guides of 50Mbps (6.25 MB/s) for High, 22Mbps (2.75 MB/s) for Medium and 15Mbps (1.875 MB/s) for Low are only rough guides, there will be above and below variances depending on the game in question. Either way that is impressive compared to something like Fraps which records 1080p at around 250Mbps+.

nv_shadowplay_video_quality

 

Article Index

  1. Introduction, Overview and Features
  2. Software Overview
  3. Performance and Recording Quality
  4. Final Thoughts
  5. View All

Author Bio

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4 Comments on Nvidia ShadowPlay Gameplay Recording Software Review

  • Avatar Mark Smith says:

    The computer which I’m planning to build round about Christmas, early next year will be sporting a Gigabyte GTX 770 4GB and I’m really looking forward to this piece of software as it will be great for my YouTube career which I’m planning on starting up as soon as my computer build is complete.

    • Avatar GH0ST_SE7EN says:

      Hope you have a lot of RAM and an SSD for your main drive. Saving videos mid-game is horrible on an HDD X.X

      • Avatar Mark Smith says:

        I’m planning on getting 16GB of 1600Mhz RAM and a 120GB SSD. I do however plan on saving the recording to my 1TB HDD that I’m getting.

  • Avatar j7ndominica0 says:

    The feature list suggests that they had made a deal with Microsoft to offer reduced functionality in older OS for no technical reasons. File size hasn’t been a limitation since win9x. Cool that they mention that the Kepler model line is required for this part. These meaningful architecture names should be used everywhere instead of the confusing numerical ones, where a given model could also be a Fermi.

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