The Need For Speed franchise usually adopts an arcade driving model to easily drift around corners and remain accessible to players using a controller. It’s diametrically opposed to the simulators popularized on PC such as Assetto Corsa, Project Cars, iRacing and RFactor. Despite this, EA is making the PC version of Need For Speed more akin to a simulation game. Clearly, the handling remains fairly arcade-like but the studio decided to implement manual transmission and support every major wheel model on the market. This includes the Logitech G27/Thrustmaster TX 458/T500RS and more! As a result, the game will automatically map all the key functions to your wheel of choice without having to waste time with manual tweaking.
Not only that, the game engine’s speed will not be tied to the framerate like its predecessor and allow for an uncapped framerate. This is a wonderful choice and means players with 144Hz monitors can enjoy the benefits of such a high refresh rate. On another note, Need For Speed has natively support 4K monitors and looks absolutely fantastic due to the superb texture quality. Although, there’s no current information regarding 21:9 monitors and how well the UI will scale.
While the PC version is facing a significant delay compared to the console editions, it seems worthwhile given the added visual quality and smooth frame-rate. Furthermore, the PC version includes both the Icons and Legends update from day one! Currently, it’s scheduled to release on March 15th but Origin Access members can play the game early for a limited time, starting March 10th. To mark this occasion, EA has released a trailer showing in-game footage. Although, it’s a shame that the captured video is recorded at a maximum resolution of 1080P. Whatever the case, I cannot wait to try Need For Speed on PC, and preparing my wheel setup for its release.