During the San Diego Comic Con panel held for the Gears Of War: Ultimate Edition, the Coalition Studio Head Rod Fergusson talked in more detail about the main differences between the PC version and the Xbox One version. After reiterating that the PC version will support a 4K resolution, with the addition of DirectX 12, including unlocked framerates and all the windows 10 features ranging from Xbox live, GameDVR and screenshots. The 2007 release was a port from Xbox 360, this new version is not a port of the Xbox One release.
This PC version is not a port. It’s enhanced greatly, and all the content is ”authored at a much higher rate”. There are even 4K textures all the way through the environment there were restrictions the team had when developing for the Xbox One, but once the team got around to working on the PC version they could take off those restrictions and bump up the game extremely and unlocked it fully giving the game a super crisp look.
Recently the team tested the game at 4K on a 70” TV and it was ”mindblowing” according to Ferguson, at $39.99 it’s a great deal to go back and get ready for Gears Of War 4.
It looks like Gears Of War ultimate Edition is going to look very über in terms of graphic fidelity and will take great advantage of current PC hardware.
Are you looking forward to experience Gears of War on the PC?
Thank you Dualshockers for providing us with this information