Fallout 4 Update 1.2 Released – Reportedly Breaks Mod Support

by - 4 years ago

fallout 4 mods

A new public update for Fallout 4 has been released by Bethesda, Update 1.2, collecting together all the disparate fixes and improvements from the recent glut of beta patches, which should update automatically via Steam. Unfortunately, PC Gamer is reporting that the update has been disabling mod support for some users.

Fallout 4 – Update 1.2 Changelog:

New Features

  • Number pad keys can now be used for remapping (PC)
  • Remapping Activate now works on Quick Container (PC)

Fixes

  • General memory and stability improvements
  • Performance improvements inside the Corvega Assembly Plant
  • Optimizations to skinned decal rendering
  • Fixed issue with player becoming stuck in terminals
  • Fixed issue where equipped weapons become locked after completing Reunions
  • Fixed issue with “When Freedom Calls” where the quest would not complete
  • During “Confidence Man” fixed issue where player’s health would continuously regenerate
  • Fixed crash related to jumping into water and reloading saved games
  • Fixed issue where Launcher would not save God Rays Quality setting properly (PC)

Thankfully, Nexus Mods user Gameaholic has provided a workaround for those experiencing issues with mods related to the new update:

Hello folks,

I just noticed the new launcher disables mods on start and cannot be fixed using the earlier .ini edit. There is a way how ever to activate your mods using NMM.

from my Steam thread:

I HAVE SOLVED IT BROTHERS!

1) Open Nexus Mod Manager (you will need this!)
2) launch your game, wait in the launcher before starting the game.
3) Renable the mods using Nexus Mod Manager (you will notice launching disables them)
4) Hit play.
5) Play your game, you paid for your way!

 

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