Robert Stephens of Cloud Imperium Games fame, has been working on his own little Fallout project, recreating the games iconic vault door in the graphics powerhouse that is CryEngine.
Obviously this isn’t going to be a full game, far from it, especially given the issues with licencing and copyright. However, it’s great to see and imagine what parts of a fallout game would like if the focus was set on graphics and let’s be honest, CryEngine is one of the most visually capable engines around, so it’s a great match for this little project.
“As a huge fallout fan I wanted to create my own homage to the game series by recreating the iconic vault entrance. I wanted to create an interior that looked functional and well used, with the intention of eventually animating many of the assets (including the door mechanism) to tell the story of the vault in more detail. One of the biggest challenges with this project was to put my own spin on the design of the interior while still maintaining the iconic fallout style, this was important to me as I didn’t just want to recreate the vault entrance exactly as seen in the games.”
Robert created the map using Substance Painter for all the baking and texturing, then CryEngine to render the screenshots.