Tag : Stardock

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AMD Announces DX12 Game Engine Partnerships

One of the biggest changes DX12 brings to the table is the increased reliance on developers to properly optimize their code for GPUs. Unlike DX11, there will have fewer levers to tweak in the GPU driver,…

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Stardock Developing Software to Combine NVIDIA and AMD GPUs

  Stardock has revealed that it is developing a unique software solution that will allow GPUs from different vendors to be used in unison. While DirectX 12 already boasts such support – though the only game…

Political

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The “Political Machine” Lets You Run For President

The various campaigns from hopeful candidates aiming to be the next president of the United States feels as if it has been going on forever, from Donald trump and his controversial views to Hillary Clinton and…

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Ashes of the Singularity Public Beta Released

The first public beta of Stardock’s real-time sci-fi strategy game, Ashes of the Singularity, has been released. Ashes of the Singularity is the first game to support DirectX 12 natively, powered by the Nitrous engine, which…

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Stardock CEO Raves About DX12 Again! 4-5x Faster Than DX11

Stardock CEO Brad Wardell loves extolling the virtues of DirectX 12 and, in a recent interview with Niche Gamer, he’s been at it again. According to Wardell, DX12 will boast a 400%-500% performance improvement over DirectX…

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First Ashes of the Singularity In-Game Footage Compares Performance of DX11 and DX12

Stardock’s Brad Wardell, probably the biggest advocate for DirectX 12 outside of Microsoft, has released the first in-game footage from his forthcoming real-time strategy Ashes of the Singularity, comparing differences in performance between DX11 and DX12.…

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Test Shows Over 100fps Difference Between DX12 and DX11

Brad Wardell, CEO of Stardock, has had some interesting things to say about DirectX 12, and in a recent test he compared DX12 to its predecessor, DX11, on a high-end system with an unreleased GPU. The…