Tag : dx12

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AMD Reveals DirectX 12 Performance Stats in 3DMark Benchmark

Futuremark has released a new update for 3DMark that adds 3DMark API Overhead benchmark. It didn’t take long for AMD to get straight into showing its performance stats for the Radeon R9 290X graphics and the…

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AMD R9 290X and Titan X Go Head to Head With DX12

DirectX 12 support has just been added to 3DMark and the results look too good to be true! Delivering performance up to 20x faster than DirectX 11 in certain tests. While Nvidia cards gain a lot…

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Phil Spencer Says First DirectX 12 Games Available by End of 2015

Microsoft’s Xbox One Chief Phil Spencer has been discussing DirectX 12 with curious Xbox community members through his Twitter account, and he claims that the console will see games developed specifically for the console by the…

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Stardock CEO Raves About DX12 Again! 4-5x Faster Than DX11

Stardock CEO Brad Wardell loves extolling the virtues of DirectX 12 and, in a recent interview with Niche Gamer, he’s been at it again. According to Wardell, DX12 will boast a 400%-500% performance improvement over DirectX…

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Microsoft Confirms DirectX 12’s Multi-GPU Support Extends to AMD/NVIDIA Cross-Configuration

DirectX 12’s cross-vendor GPU configuration capability – using AMD’s Radeon and NVIDIA’s GeForce graphics cards in conjunction – has been hinted at for weeks, but now a Microsoft representative has confirmed that the feature will be…

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ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage

Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring ‘major performance…

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First Ashes of the Singularity In-Game Footage Compares Performance of DX11 and DX12

Stardock’s Brad Wardell, probably the biggest advocate for DirectX 12 outside of Microsoft, has released the first in-game footage from his forthcoming real-time strategy Ashes of the Singularity, comparing differences in performance between DX11 and DX12.…

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Either Brad Wardell Is Full of #$£% or We Should Be Very Excited about DX12

I’m really eager to see what Stardock are working on, not only because they’re utilising DirectX 12, but because their claims are endlessly incredible. Their CEO Brad Wardell is one of the most outspoken developers, at…

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DirectX 12 to Allow GeForce and Radeon GPUs to Work Together

The latest leaks about DirectX 12 promise some great things for us all, at least if they pan out. Hardwareheaven got quite the scoop from an insider in the program and it looks like Radeon and…

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DirectX 12 Will Reportedly Treat Multiple GPUs as a Single Entity

There aren’t many days that go by at the moment where we don’t hear something new about the upcoming DirectX 12. We’ve already been teased with 600K draw calls and a boost on AMD card performance by…

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Test Shows Over 100fps Difference Between DX12 and DX11

Brad Wardell, CEO of Stardock, has had some interesting things to say about DirectX 12, and in a recent test he compared DX12 to its predecessor, DX11, on a high-end system with an unreleased GPU. The…

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Rumour: DirectX 12 Will Launch With Windows 9

Microsoft has been known to reserve new versions of DirectX for new operating systems in a bid to keep pushing its customers along its ideal upgrade path. Windows XP was capped at DX9, Windows Vista at…

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Nvidia Speak Their Mind About Mantle

In a recent podcast from MaximumPC, Nvidia finally spoke out about AMD’s Mantle and best we can tell, they couldn’t care less about it. Nvidia Engineer Tom Petersen and Senior Director of Engineering Rev Lebaradian were…