Batman: Arkham Knight Performance Analysis

by - 5 years ago




Finally, Batman: Arkham Knight has been released to the world after many years of agonising wait. The next instalment of the franchise has been 2 years in the making and is set to top all of the previous games by adding amazing detail and unparalleled performance.

Following suit of our previous game performance analysis articles, we will take nine of the most up to date graphics cards available and pitch them against the game at three of the most popular resolutions.

As with all games at release, they have issues and setbacks; however, this particular game had more than a rough road to release and the developers have decided to remove it from the consumer purchase until it is fully optimised. Reasons behind this are still unclear, maybe it was a poor optimisation team or maybe the drivers didn’t support the game as expected, but we believe our copy and testing procedure demonstrates what the developers had hoped for originally.

Let’s begin shall we?

Article Index

  1. Introduction
  2. Test Systems and Procedures
  3. Batman: Arkham Knight 1080p, 1440p and 4k Benchmark
  4. Final Thoughts
  5. View All

Author Bio

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3 Comments on Batman: Arkham Knight Performance Analysis

  • Avatar Ryan Airth says:

    Would love to see a benchmark to see how the game fares with GameWorks on.

  • Avatar Doodimus says:

    The benchmark tool doesn’t reflect in game performance at all sadly, my minimum frames using it are 64 using an i5 2500k @4.5Ghz and my Inno3D superclocked 970. Playing the game for five minutes and using MSI Afterburner to track fps shows 26 fps minimum and average 79.

  • Avatar Eoin Mc Namara says:

    The 2GB GTX 960 has a minimum framerate higher than the 4GB R9 380?
    That’s a little weird.

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