Possibly, the greatest benefit in Windows 10 is the highly-optimized DirectX 12 API. Unfortunately, very few games take advantage of DirectX 12 functionality and it’s unknown if current DirectX 11 titles will be updated. Despite this, future games should scale much better across various configurations on the newest API and has been widely implemented as it’s been in the hands of developers for some time. In an interview with TweakTown, AMD’s Chief Gaming Scientist, Richard Huddy, has confirmed Deus Ex: Mankind Divided would launch with DirectX 12 support.
Furthermore, AMD’s TressFX Hair 3.0 technology will be implemented and the options menu features an integrated benchmark. Therefore, it will be interesting to see how AMD and NVIDIA GPUs compare with a AAA game designed around DirectX 12. There has been a great deal of controversy regarding Asynchronous Shaders which supposedly favour AMD. Of course, Deus EX: Human Divided is an AMD-sponsored game in a similar vein to its predecessor. In theory, this means the game should be optimized better on AMD hardware.
Although, on launch this could become complicated as it’s difficult to gauge if DirectX 12 or AMD’s involvement in the game will be the major determining factor. Personally, I’m just pleased to see DirectX 12 support out-of-the-box and cannot wait to see how various cards perform.
Are you looking forward to Deus Ex: Mankind Divided?
Thank you TweakTown for providing us with this information.